Starcraft The Board Game

Approval Rate: 90%

90%Approval ratio

Reviews 5

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    jstanislawski

    Mon Nov 17 2008

    Players: 2-6 Learning Curve: Very High Setup Time: 30-45 minutes Play Time: 2-5 hours I had just got back from BlizzCon '08 and decided to make this purchase through Amazon. The game here is much lower than retail and lower than it was sold at their convention ($80)! Game has a *very* high learning curve, as it took myself and some friends well over an hour just to get a good idea of how a single turn played out. :o Aside from that, it is a very nice game. I think it's also good to note that Fantasy Flight's customer service is amazing. One of my air-unit pieces (Arbiter) was broken in two spots and I wasn't able to easily reglue it. After calling Fantasy Flight, they quickly sent me new pieces of all the parts that were damaged, even those I felt looked okay after a little glue! (A scourge, battlecruiser and arbiter pieces) I would recommend getting storage containers or something of the sort for all the different pieces as the box provided does not have any means o... Read more

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    lucassavage

    Tue Oct 14 2008

    This is a must have for the starcraft fan. I bought this item not knowing what to expect. Now I am glad I did. It is very indepth just like the Game "Axis & Allies". This is a high quality game and the peices are very well designed. The only downfall . . . . It doesn't have enough planets to fight on. This is still a must have.

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    turkishgirl4

    Wed Jul 16 2008

    It's what you'd better be if you're going to play this. It comes complete with a 48pg. full color instruction book, which you will need and may in fact need to read more than once, especially if you're new to this style of board game. If you have trouble sitting through the short game of "Monopoly" this isn't for you. I'd be more willing to put it on a level with "Risk" as far as the amount of time you invest in it and the number of pieces, but there are no dice, and it takes a little getting accustomed to. Not a game you want to get the kid (or adult) with a short attention span). As long as you're willing to put the time and love into it, it's worth it. Just remember, it's not the PC game either fanboys but when the power's out and you need your "Starcraft" fix it's got enough friendly faces to get rid of the shakes. As far as my durability score goes, all of the unit pieces are made of a rubbery plastic, but as you may know a number of the units are flying creatures and in an attemp... Read more

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    omegamon

    Fri Feb 15 2008

    This is one of the best strategy board games I played. Unlike Risk, battles are not resolved by dice throws, hence there is no chance involved at combat time. Instead it takes a card game approach, you resolve the battle by playing the cards in hour hand. The element of chance is still there, but it occurs earlier, when you draw the cards, so at combat time you already know what you are holding. It takes about two hours to learn by reading the book, and about 45 minutes to explain the rules properly to someone else. A game takes about 3 hours. I highly recommend it to any hardcore strategy gamer or Starcraft nut, but also to casual strategy gamers, if you don't mind feeling a little geeky moving little plastic figures around :) . The only problem is the plastic figures, which are very detailed, are a little fragile (some of them came broken, or with parts missing). I would have liked them sturdier, even at the expense of some detail.

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    gamer8608

    Wed Dec 26 2007

    This game is based on the Starcraft computer game. As such, it does a great job of modeling the concepts and gameplay of Starcraft in a tabletop environment. It uses a combination of game tiles, figurines, cards, and cardboard chits to represent the Starcraft game. If you don't have an experienced player to guide you, plan on taking a whole day to learn this game. Once everyone knows the game, plan on 2-3 hours per game. The game is of quality construction - almost all the Starcraft units are represented with plastic figures, along with cardboard punch-outs representing things like planets and buildings, and finally sets of cards that represent technology, random events, and unit combat power. The basic board consists of laying down 2 planets per player, with a starting base on 1 planet. Planets are connected, but require a transport to move units between. Planets have areas on them, each area either has crystal, Vespene gas, or conquest points players struggle to control... Read more